These were design concepts for an ambitious pillar design that I unfortunately had to abandon due to time constraints. This would have been developed into my final 'Damaged Pillar' model given the time and knowledge of the software I would have been using to create it. At the time I was not confident enough in my ability using either Maya or Zbrush and the baking process would have been extremely lengthy.
Wednesday, 24 February 2016
Wednesday, 17 February 2016
Untextured Greek Pillar Model
Practising in Maya by creating low poly objects like this pillar has helped me to stay on track with learning the programs functionalities and more importantly not forgetting them. |
Dante's Inferno: Beatrice WIP
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