Monday, 4 January 2016

Crate: fist and second attempt

My first attempt at modelling an texturing a crate in Maya, this one didn't work out as the mesh consisted of several objects that intersected each other. Viewing the object from various angles gave this away and I was not happy with it.
My second try work out much better. I made a texture from images of wood found via Google. I used three different points of lighting to enhance the protuberant segments by producing shadows.

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