Thursday, 14 April 2016

14th Mar Time Machine

Task 4 Time Machine

- Maya file > layers > low poly & cage
- Zbrush > high poly render
- Texture maps > normal map

Wiki unreal materials

- Time  management > stress management

- Time Machine can be anything (justified)

- TRIaNGLES NOT QUaDS 10k

- Textures 2k

- Albedo = base colour

- Metallic map

- Roughness map

- Normal map (Maya harden edge UV island) - Maya Mel script

- AO map

* Emissive map

**UE4 screenshots (deactivate visuals of lights and volumes = ' G '**

How to fix UE4 scale issues -- Windows > setting preferences > settings > scale/measure > cm

No comments:

Post a Comment