Task 4 Time Machine
- Maya file > layers > low poly & cage
- Zbrush > high poly render
- Texture maps > normal map
Wiki unreal materials
- Time management > stress management
- Time Machine can be anything (justified)
- TRIaNGLES NOT QUaDS 10k
- Textures 2k
- Albedo = base colour
- Metallic map
- Roughness map
- Normal map (Maya harden edge UV island) - Maya Mel script
- AO map
* Emissive map
**UE4 screenshots (deactivate visuals of lights and volumes = ' G '**
How to fix UE4 scale issues -- Windows > setting preferences > settings > scale/measure > cm
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