BA1b Game Art Finn Sylvester-Edwards

Sunday, 17 April 2016

Damaged Pillar: Doric Column Normal Mapping

1. Too low resolution

2. Not dense enough
3. What
4. This is better

















5. Why are you doing this to me
6. Finally
7. This is wrong, damn you Quixel
8. Strange glitches on square face
Object space map, just to see if I could.
Posted by Unknown at 09:05
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Labels: Normals, Quixel, Xnormal

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Blog Archive

  • ▼  2016 (25)
    • ▼  April (12)
      • BA1b Hand In - Year 1 Final Lecture
      • Damaged Pillar: Doric Column UE4 Screenshots
      • Time Machine: Sci-fi Circle Map Rendering
      • Time Machine: Sci-fi Circle Normal Map
      • Time Machine: Sci-fi Circle
      • Damaged Pillar: Doric Column Map Renders
      • Damaged Pillar: Doric Column Normal Mapping
      • Damaged Pillar: Doric Column
      • GS: 2000 word report/essay
      • 14th Apr Video Game Studies: Reflecting (on) games
      • 14th Mar Time Machine
      • Lack of Cultural Diversity in Final Fantasy Games
    • ►  March (5)
    • ►  February (3)
    • ►  January (5)
  • ►  2015 (6)
    • ►  December (6)
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