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| Albedo Map Using two photographs of sandstone |
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| Normal Map Obtained from Xnormal after hours of work |
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| Ambient Occlusion Map Made using an AO map from Xnormal and Quixel merged together |
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| Xnormal AO |
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| Quixel AO |
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| Specular map Converted from Normal Map in Quixel |
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| Height Map Absolutely no, this did not work |
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| Displacement Map Also no, this was an absolute failure |








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