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Albedo Map Using two photographs of sandstone |
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Normal Map Obtained from Xnormal after hours of work |
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Ambient Occlusion Map Made using an AO map from Xnormal and Quixel merged together |
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Xnormal AO |
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Quixel AO |
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Specular map Converted from Normal Map in Quixel |
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Height Map Absolutely no, this did not work |
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Displacement Map Also no, this was an absolute failure |
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