Albedo Map Using two photographs of sandstone |
Normal Map Obtained from Xnormal after hours of work |
Ambient Occlusion Map Made using an AO map from Xnormal and Quixel merged together |
Xnormal AO |
Quixel AO |
Specular map Converted from Normal Map in Quixel |
Height Map Absolutely no, this did not work |
Displacement Map Also no, this was an absolute failure |
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