Sunday, 17 April 2016

Time Machine: Sci-fi Circle

Inspired by my previous assignment I decided to create a time machine composed of a circle of pylons. I took a more science fiction approach using large flat planes to define the shape.
I tested this idea before I went any further by duplicating my mesh into a circle in Maya. I was really pleased with this preliminary check and decided to continue.
Unwrapping the UVs was simple due to the objects extremely low complexity.
The completed UV map to the right.
This is a screenshot from the turntable of my final pylon design with Albedo, Normal, Specular, Roughness and Metalness maps applied. My 
Here is the pillar among friends, a circle of. This Circle of pylons would send players throughout time, to a random destination.

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