Successes and failures whilst normal mapping my pylon.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga_jUGsGzBZ4pE_1cwngI1uMrEUkk2K_bCA5p6ChA3V-8Dd5oS3pxPTLHtnLbl3iRvFRlz0jdYSB4HaCSdRjiy1zIzDBm4kWJwIm3rJLzsd8zq1XpyAPJ3DHBpnLppPhgNePWGEagLItQ/s400/Time_Machine_Pylon_1_1_Normals_normals.bmp) |
I'm unsure what happened to the map on the left, but there's heavy distortion all over the mesh and none of the information is near correct. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFJUQjGy5f1b9cFhPulUrmnvuY2zdcQm9fyJowXiREH9eq4oFGSqm1MsxIlizOeRpB0f4z4znIaOfh9q7KsD9t8AZWHJfArhRuKaKcwkhquC8SiEf-TXjf4Hr8kTLK6_ldP_NNK6IOiIg/s400/Time_Machine_Pylon_1_Normals_normals2.bmp) |
This normal map had my indents going in the wrong direction and looked strange on my model, this is what happened when I imported the normal map that I had baked in Xnormal to Quixel and converted it from a PNG to a PSD. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUKp0SLHt5VJ_dikO4kcn0kpxv9O_Qbimy9ohKiyfuCgGrrKnvtuM1ZjxCgLDkHYh3Qw1oFcbr4g-puMW8sw8ZGg-C2yEqMhp29SA8c9CZLd33hKL53Ryq_0a4kCrVKtlyG2Gn51XVz2o/s400/Time_Machine_Pylon_1_Normals_normals3_normals.bmp) |
Though I liked this normal map, she indentations were a little too extreme, I fixed this in quixel. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg1xLv2ssO9qwgbm5WwZ-WAfL0U5-Pv592y-UNLUar4514Wf8PD1C7CwR2XZLIMfowfuCwg2XxBGSRVgbo0ZrJ7RLk-jKgYZDdVLH4qKU10Dm9Dmryl8Yc6Ev_KRClrVwF34JfNREd_w0/s400/Time_Machine_Pylon_1_Normals_normals.bmp) |
This is the map used on my final model, which worked really well. |
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