Successes and failures whilst normal mapping my pylon.
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I'm unsure what happened to the map on the left, but there's heavy distortion all over the mesh and none of the information is near correct. |
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This normal map had my indents going in the wrong direction and looked strange on my model, this is what happened when I imported the normal map that I had baked in Xnormal to Quixel and converted it from a PNG to a PSD. |
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Though I liked this normal map, she indentations were a little too extreme, I fixed this in quixel. |
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This is the map used on my final model, which worked really well. |
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