Sunday, 17 April 2016

Time Machine: Sci-fi Circle Normal Map


Successes and failures whilst normal mapping my pylon.

I'm unsure what happened to the map on the left, but there's heavy distortion all over the mesh and none of the information is near correct.



This normal map had my indents going in the wrong direction and looked strange on my model, this is what happened when I imported the normal map that I had baked in Xnormal to Quixel and converted it from a PNG to a PSD.
Though I liked this normal map, she indentations were a little too extreme, I fixed this in quixel.
This is the map used on my final model, which worked really well.

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