Thursday, 14 April 2016

GS: 2000 word report/essay

Write about what a game does and/or means to its players

What does the game do for who

What do the games narrative and mechanics mean to the player

Metagames, what do games say about games

How does the gamd respect diversity

Look at your bibliography, are the authors respectable

Think about art theory, philosophy, literary theory, this shows how in depth you have thought about what you're writing

Allow time for editing - leave for a day and come back

There's a 10% margin either way

Get down the descriptions first then edit later

14th Apr Video Game Studies: Reflecting (on) games

- magic circle
   - a games stuck in development for 40 years
   - you are in essence a play tester, editing and  improving the game as you play

- far cry primal
   - critics disapproved, claiming the game to be nothing more than inflated dlc

- meta games
- Stanley parable and Undertale
   - Stanley parable breaks fourth wall to comment on players decisions

- the beginners guide
   - dialogue on mental health
   -

14th Mar Time Machine

Task 4 Time Machine

- Maya file > layers > low poly & cage
- Zbrush > high poly render
- Texture maps > normal map

Wiki unreal materials

- Time  management > stress management

- Time Machine can be anything (justified)

- TRIaNGLES NOT QUaDS 10k

- Textures 2k

- Albedo = base colour

- Metallic map

- Roughness map

- Normal map (Maya harden edge UV island) - Maya Mel script

- AO map

* Emissive map

**UE4 screenshots (deactivate visuals of lights and volumes = ' G '**

How to fix UE4 scale issues -- Windows > setting preferences > settings > scale/measure > cm

Sunday, 3 April 2016

Lack of Cultural Diversity in Final Fantasy Games

Lack of Cultural Diversity in Final Fantasy Games

Being quite the fan of several Final Fantasy games, having played VIII, IX, X, X-2, XII and XIII it has come to my attention that in the soon to be released installment of the franchise the cast of protagonists is somewhat less diverse than what fans are used to. The protagonists are all seemingly Caucasian males. I'm not saying that there's an issue with this, it's merely a design choice (perhaps the climate of said protagonists home has caused fairer skin to be more prominent). surely SquareEnix wouldn't go out of their way to alienate non Caucasian players? It's strange that after previous casts featuring one or more characters of non European descent to change this almost iconic feature.


Thursday, 24 March 2016

Accessibility in Games and Bodily Awareness



Accessibility in Games and Bodily Awareness

Zelda Skyward Sword has some of the best motion controls I have used in a game, though I'm sure many would disagree (I have not delved very deeply into the world of motion controlled gaming). The player is only able to control the protagonist's arm as if it were their own, but every swing of Link's sword feels truly as if it was your own. I thoroughly enjoyed being able to carve through trees and defeat enemies by utilising the accuracy of the motion control, slicing beneath a shield or stabbing through a gap in their armour.

Tuesday, 22 March 2016

Analysis of Ludonarrative Dissonance in Depression Quest

Analysis of Ludonarrative Dissonance in Depression Quest

Depression Quest, aptly named, is a minimal text based game about living with depression. As can be seen below the player is unable to make certain choices depending on the protagonists mental state. This adds immersion to a game almost devoid of any visual aid. Being unable to access sections of gameplay due to the protagonist's depression causes the player to become deeply invested in helping the protagonist. The player can at certain points in the game seek help with the help of friends and family. The decisions made by the player are the only thing pushing the story forward, thus there is little ludonarrative dissonance caused.